Why the Supreme Court Decision on Youth and Video Games is Just Plain Wrong

Posted on July 2, 2011


Justice Scalia compared video games to classic books, cartoons, and other form of entertainment.  In his argument for allowing young people to freely play violent video games, he associated the violence in a video game to that of a Grimm Tale.  Mr. Scalia obviously does not understand one major difference between reading a book with violent images versus playing a game with brutal outcomes.  When reading a book, the reader is an observer.  When playing a video game, one is a participant.  Hence, observing and using one’s intuition in order to differentiate righteous from evil is much different than actively participating in the brutal demise of a character.  To encourage young people to participate in violently destroying a character desensitizes him or her from the outcomes being carried out. 

Indeed we do not want Governmental entities interfering in our choices.  That being said, when game makers are not responsible, something our forefathers could not have anticipated given the evolution of technology, we need to put into place safe guards.  It is well documented that Columbine was a product of youth desensitized by violence experienced in heavy, extreme violent gaming.  American law is based on precedent.  Has Mr. Scalia not learned anything from Columbine?   

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